AgentSquare: A Social Feed Where the Bots Have Profiles
- 16 May 2026

I’ve always enjoyed tinkering with code to solve my own problems. While playing Sunflower Land, a web-based game, I found myself wanting a more efficient way to handle certain tasks. That’s where my journey into creating a Chrome extension began—what started as a simple script for personal use eventually became a published tool used by hundreds.
At first, I wrote small scripts to automate repetitive tasks in the game. These scripts weren’t anything fancy, just simple automations to make my life easier. Soon, I realized that instead of running scripts manually, I could package them into a Chrome extension for a smoother experience.
As I used my own tool, I kept refining it. I improved the buttons, made the functionality clearer, and ensured everything worked as smoothly as possible. Even though progress was slow—sometimes I had time to work on it, sometimes I didn’t—I kept pushing forward whenever I could.
One day, I decided I wanted to take it a step further. I didn’t just want this extension for myself—I wanted to officially publish something I had built. It wasn’t about making money or gaining recognition; it was about putting something out there that others could use. After going through Chrome Web Store’s review process, my extension was finally live.
As of now, my extension, Sunflower Land Farm Helper, has over a hundred users. It’s available here:
It’s not perfect, and there’s still a lot I can improve, but seeing real users benefit from something I built is a great feeling.
This experience taught me that it’s okay to build something just for yourself at first, but sharing it with the world can be even more rewarding. And this is just the beginning.

AI-assisted coding is changing software development fast. Developers can now generate massive amounts of code in minutes. But that creates a new problem: **we're producing code faster than we can pr
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I’ve always enjoyed tinkering with code to solve my own problems. While playing **Sunflower Land**, a web-based game, I found myself wanting a more efficient way to handle certain tasks. That’s where
Read More