Building Chrome Extension: From Personal Tool to Public Release

Building Chrome Extension: From Personal Tool to Public Release

  • 14 Jan 2025

I’ve always enjoyed tinkering with code to solve my own problems. While playing Sunflower Land, a web-based game, I found myself wanting a more efficient way to handle certain tasks. That’s where my journey into creating a Chrome extension began—what started as a simple script for personal use eventually became a published tool used by hundreds.

The Beginning: Solving My Own Problem

At first, I wrote small scripts to automate repetitive tasks in the game. These scripts weren’t anything fancy, just simple automations to make my life easier. Soon, I realized that instead of running scripts manually, I could package them into a Chrome extension for a smoother experience.

Improving the Extension: Better UI and Functionality

As I used my own tool, I kept refining it. I improved the buttons, made the functionality clearer, and ensured everything worked as smoothly as possible. Even though progress was slow—sometimes I had time to work on it, sometimes I didn’t—I kept pushing forward whenever I could.

The Decision to Publish

One day, I decided I wanted to take it a step further. I didn’t just want this extension for myself—I wanted to officially publish something I had built. It wasn’t about making money or gaining recognition; it was about putting something out there that others could use. After going through Chrome Web Store’s review process, my extension was finally live.

Where It Is Now

As of now, my extension, Sunflower Land Farm Helper, has over a hundred users. It’s available here:

It’s not perfect, and there’s still a lot I can improve, but seeing real users benefit from something I built is a great feeling.

Lessons Learned

  • Solve your own problems first. The best projects often come from personal needs.
  • Small progress is still progress. Even if you only work on it occasionally, you’ll get there.
  • Publishing is worth it. Putting your work out there, no matter how small, is a great step in growth as a developer.

This experience taught me that it’s okay to build something just for yourself at first, but sharing it with the world can be even more rewarding. And this is just the beginning.

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