It started as a casual browser game. I planted some sunflowers, waited a bit, harvested, repeated. But the more I played the game, the more I saw depthâcrafting, strategy, events, community. Before I knew it, I wasn't just playing the gameâI was building for it.
Sunflower Land
One thing led to another, and I built SFL Farm Viewerâa tool to let players view their farm data outside the game. It started as a scratch-my-own-itch project, but others started using it. That lit something up in me: the game wasnât just funâit was collaborative. I could contribute to the ecosystem.
đ¸ SFL-Inspired Landscapes
Here are some aesthetic, pixel-style wallpapers inspired by the world of Sunflower Land:

Passion-Driven Development
Unlike work projects that follow deadlines and client specs, building tools for Sunflower Land felt different. I pushed features late at night. I rewrote functions because I wanted to, not because I had to. That kind of motivation is rare.
đą Let's Grow Together
I'm active on Discord and often lurking in the game's updates and forums. If you're building for SFL or have ideas, hit me up.
đŻ Bonus: Want to know more about me beyond gaming? Visit jovylle.com